Weapons
ChartItemTypeOld ValueNew ValueTimeUserMarkUndoComments
Weapons 0x0F382C8C91E58C8B24DF Efficiency 57 56 05-04-2018 13:25:59 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Efficiency 56 57 05-04-2018 13:25:30 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Found on Planet Calypso Planet Calypso 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Discovered 11.4.5 11.4.5 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Source Looted Looted 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Maxed 45 45 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Rec. 40 40 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Damage Profession Ranged Plasma (Dmg) Ranged Plasma (Dmg) 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Maxed 45 45 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Rec. 40 40 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Hit Profession Plasma Pistoleer (Hit) Plasma Pistoleer (Hit) 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Ammo Weapon Cells Weapon Cells 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Amplifier Energy Amp Energy Amp 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF SIB Yes Yes 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Elc 0 0 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Acd 13 13 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Cld 0 0 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Brn 121 121 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Shr 0 0 05-04-2018 13:14:03 VVV01 (talk) test update
Weapons 0x0F382C8C91E58C8B24DF Pen 0 0 05-04-2018 13:14:03 VVV01 (talk) test update
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When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
  • Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
  • Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
  • Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
  • Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". Showing 1 of 56 items.
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Column:
General InformationStatsEconomyMisc. InfoSourcePersonal effects
NameClassTypeRangeDamageAttacksDmg/secDecayAmmoCostMax.TTMarkupDmg/PECEfficiencySIBSourcePersonal effects
0x0F382C8C91E58C8B24DFPistolPlasma53.91343351.28.121243832.501320.0020004.00 PED2.86556.0YesLooted 
     meterHP/minHPPEC PECPED HP%   
1

Latest update: 06-11-2024 03:42:34 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.


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